PIXEL LAKE

We build and publish mobile games. From concept to launch, we craft experiences that players love.

WHAT WE DO

We specialize in mobile games. It's where our expertise runs deepest. From building to publishing, we cover the full journey.

MOBILE GAME DEV

We support popular game engines like Unity and Godot with our own in-house tooling covering analytics, in-app purchases, monetisation and ad integration. Multiplatform across iOS, Android and Web.

GAME DESIGN

Concept to playable prototype. We design core loops, progression systems, and player experiences that keep people coming back.

WEB EXPERIENCES

Interactive digital experiences built with WebGL, Three.js and modern web tech. From immersive product showcases to browser-based games and creative campaigns.

MULTIPLAYER & CLOUD

Platform and cloud service architecture for real-time and async multiplayer. We design scalable backends, matchmaking, state sync, and the infrastructure that keeps players connected.

PUBLISHING & CONSULTATION

From store listings and compliance to monetization strategy, user acquisition, and growth planning. We help studios launch, scale, and make smart publishing decisions.

OUR TOOLKIT

The engines, platforms and infrastructure we work with every day.

Unity
Unity
Godot
Godot
PlayCanvas
PlayCanvas
Three.js
Three.js
iOS
iOS
Android
Android
React
React
Next.js
Next.js
LevelPlay
LevelPlay
AWS
AWS
GCP
GCP
Cloudflare
Cloudflare

ABOUT US

TAUPO, NEW ZEALAND

Pixel Lake is a small game studio built on a farm in Taupo, surrounded by sheep, chickens and some of the best scenery in the country. We're probably the only game studio in town. Part of what drives us is proving that you don't need to be in a big city to make great games.

Sheep on the farm next to the studio
Chickens on the farm next to the studio

Our team brings years of professional experience from both inside and outside the game industry. We cover game design, engineering, platform architecture and publishing. Mobile is our home turf. We understand the platform constraints, the player expectations, and the business realities.

We're also pushing into AI-driven game development. We believe AI will play a major role in the tools pipeline, from asset generation to testing to level design. Not as a replacement for creativity, but as a way to move faster and try more ideas without burning out a small team. It's how a studio our size can punch well above its weight.

Whether you're a solo developer who needs publishing support or a studio looking for a development partner, we bring the same craft and care to every project. Great games come from tight feedback loops, honest playtesting, and teams that genuinely care about the player experience.

HIRE USTell us about your project and we'll get back to you.

THE TEAM

We're a small crew and everyone wears many hats. That's how we like it.

SEBASTIAN FEATHERSTONE

SEBASTIAN FEATHERSTONE

Founding Team Member

Design / Marketing / Creative

Background in game design and visual storytelling. Seb leads creative direction, branding and marketing strategy with over 8 years in the industry.

PHILIP ROIGARD

PHILIP ROIGARD

Founding Team Member

Strategy / Platform & Engineering

Platform engineer and technical strategist with over 10 years of experience. Philip handles architecture, tooling and the infrastructure that keeps everything running.

CHRIS STONE

CHRIS STONE

Founding Team Member

Engineering & Gameplay

Gameplay engineer with over 8 years of experience. Chris focuses on feel, systems and making things fun. He builds the games and the tools around them.

LET'S BUILD
SOMETHING TOGETHER

Got a game idea? Need help getting to market? Tell us about your project.

PIXEL LAKE